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Fortune Squad - Halo Infinite Interstitial World Design

Originally conceived as a platforming level before the grappleshot was confirmed as a permanent ability, Fortune Squad centers around a distress signal indicating a group of marines is in danger, prompting the player to mount a rescue. Leveraging Halo Infinite’s unique hex pillar terrain, I designed a level that emphasizes verticality and traversal—using broken pillars to form pits, landslides, and caverns that challenge the player’s movement and decision-making. The varied topography allows players to approach the marines in multiple ways depending on their entry point, preferred playstyle, and whether they choose to head straight to the objective or explore first. Exploratory players can uncover a narrative thread through environmental storytelling, following marines who escaped an ambush and retreated into hiding. As supplies dwindled over several days, they were eventually discovered by the Banished. A desperate escape ensued, with many sacrificing themselves to save others. The survivors are ultimately cornered near the summit, facing overwhelming odds—until Master Chief arrives just in time to save them.
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MY ROLE: As a World Designer, my role focused primarily on level and combat design within the open-world structure. Direction for each Point of Interest (POI)—including narrative and combat themes—was provided from above, and it was the responsibility of the Lead Level Designer and myself to determine the most effective location for that POI on the world map. This required careful consideration of narrative flow, player golden pathing, and ensuring the POI placement supported the intended gameplay experience. My process began with a pitch document, followed by a detailed blockout using block meshes, terrain sculpting tools, and initial mission and combat scripting. Once the POI was in a playable state, it was submitted for review by the Lead Designer. From that point forward, my role evolved into a more production-focused capacity—advocating for the zone across departments and ensuring the original design intent was preserved through to final shipping. In addition to high-level design responsibilities, I also contributed to set dressing, terrain polish, and advanced encounter and mission scripting as needed to support the overall gameplay experience.
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GAME DESCRIPTION: Halo Infinite is the sixth major installment in the Halo franchise—a sci-fi first-person shooter that traditionally followed a linear, story-driven format. With Infinite, the series made a significant shift to an open-world structure, supported by a heavily modified game engine built to accommodate the new scale and design goals. This transition required extensive research and iteration to strike a balance between the franchise’s classic cinematic gameplay and the newfound freedom of open-world exploration—merging deliberate design intent with the most open-ended player experience the series has offered to date.

Learn more about what went into the level design, combat, and storytelling of Fortune Squad in this video.

Structure Final

Structure Final

Structure WIP Geo

Structure WIP Geo

West Approach - Approaching from the west offers a direct route to the mountain’s summit, but the arena entrance is heavily guarded by a squad of enemies—including two Jackal snipers with long lines of sight—posing a threat to unprepared players.

West Approach - Approaching from the west offers a direct route to the mountain’s summit, but the arena entrance is heavily guarded by a squad of enemies—including two Jackal snipers with long lines of sight—posing a threat to unprepared players.

Rockslide Approach - Approaching from the north presents players with a light platforming and combat challenge, followed by a choice: proceed to the summit for a frontal assault, or detour into a cavern that offers an alternate route and advantages.

Rockslide Approach - Approaching from the north presents players with a light platforming and combat challenge, followed by a choice: proceed to the summit for a frontal assault, or detour into a cavern that offers an alternate route and advantages.

Rockslide Approach - Each approach offers unique combat and navigation challenges—rewarding players differently based on the risks they take and the paths they choose.

Rockslide Approach - Each approach offers unique combat and navigation challenges—rewarding players differently based on the risks they take and the paths they choose.

Cavern Approach - Approaching from the south leads the player into a cavern that provides narrative context through environmental storytelling.

Cavern Approach - Approaching from the south leads the player into a cavern that provides narrative context through environmental storytelling.

Cavern Approach - Following the path of marines who were ambushed outside and fought their way to the summit. Flashlight required

Cavern Approach - Following the path of marines who were ambushed outside and fought their way to the summit. Flashlight required

Cavern Approach Gameplay

Cavern Approach - After exiting the cavern, the player encounters a few remaining enemies and a light platforming challenge before reaching the summit.

Cavern Approach - After exiting the cavern, the player encounters a few remaining enemies and a light platforming challenge before reaching the summit.

The Summit - Upon reaching the summit, the player is granted a near-unobstructed view of both the marines and enemy forces below. This vantage point provides enough visual context to assess the situation and make an informed decision on how to approach.

The Summit - Upon reaching the summit, the player is granted a near-unobstructed view of both the marines and enemy forces below. This vantage point provides enough visual context to assess the situation and make an informed decision on how to approach.

The Summit - The summit is designed with ample cover for both Banished forces and allied marines, setting the stage for several waves of intense combat.

The Summit - The summit is designed with ample cover for both Banished forces and allied marines, setting the stage for several waves of intense combat.

The Summit Gameplay

Nearby each entrance, players will encounter several mini-POIs that offer valuable resources, upgrades, narrative exposition, and environmental storytelling—rewarding exploration and enriching the surrounding world.

Nearby each entrance, players will encounter several mini-POIs that offer valuable resources, upgrades, narrative exposition, and environmental storytelling—rewarding exploration and enriching the surrounding world.

Top Down View Final

Top Down View Final

Top Down View Blockout Geo

Top Down View Blockout Geo

Top Down View Final Design Geo

Top Down View Final Design Geo

Top Down View Final Design Geo

Top Down View Final Design Geo

Screenshot used in Season 0 and Season 1 loading screens showcasing the POI.

Screenshot used in Season 0 and Season 1 loading screens showcasing the POI.

World Map Location

World Map Location

Demo Reel Video