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Basement Vestibule - UNHINGED

I had the pleasure to work as a Senior Level Artist with the talented team at Night School to create an unnerving horror experience using new technology. Built in Unity, I was responsible for working with the level designers to modeling, texturing, and set dressing 3 areas of the game where the environments feel like a different world compared to the first half of the game. I worked closely with the Art Director and Lead Artist as these areas went through heavy iteration as narrative and gameplay needs shifted throughout development. In addition to level art, I was responsible for integrating external assets, assisting with lighting, performance, creating tilable materials and decals, and small updates to other areas of the game.

Exit - Game View

Exit - Game View

Exit - Scene View

Exit - Scene View

Exit - Blockout (Made by Design Team)

Exit - Blockout (Made by Design Team)

Vent - Game View

Vent - Game View

Vent - Blockout (Made by Design Team)

Vent - Blockout (Made by Design Team)

Vent - Concept (Made by Concept Art Team)

Vent - Concept (Made by Concept Art Team)

Dumpster - Scene View

Dumpster - Scene View

Dumpster - Blockout (Made by Design Team)

Dumpster - Blockout (Made by Design Team)

Dumpster - Concept (Made by Concept Art Team)

Dumpster - Concept (Made by Concept Art Team)

Vestibule - Scene View

Vestibule - Scene View

Vestibule - Concept (Made by Concept Art Team)

Vestibule - Concept (Made by Concept Art Team)

Vent Interior

Vent Interior