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Janitor's Office - UNHINGED

I had the pleasure to work as a Senior Level Artist with the talented team at Night School to create an unnerving horror experience using new technology. Built in Unity, I was responsible for working with the level designers to modeling, texturing, and set dressing 3 areas of the game where the environments feel like a different world compared to the first half of the game. I worked closely with the Art Director and Lead Artist as these areas went through heavy iteration as narrative and gameplay needs shifted throughout development. In addition to level art, I was responsible for integrating external assets, assisting with lighting, performance, creating tilable materials and decals, and small updates to other areas of the game.

Screens - Game View

Screens - Game View

Screens - Scene View

Screens - Scene View

Screens - Paintover (Made by Concept Art Team)

Screens - Paintover (Made by Concept Art Team)

Screens - Blockout (Made by Design Team)

Screens - Blockout (Made by Design Team)

Screens - Concept (Made by Concept Art Team)

Screens - Concept (Made by Concept Art Team)

Workbench - Game View

Workbench - Game View

Workbench - Scene View

Workbench - Scene View

Workbench - Blockout (Made by Design Team)

Workbench - Blockout (Made by Design Team)

Workbench - Game View

Workbench - Game View

Workbench - Blockout (Made by Design Team)

Workbench - Blockout (Made by Design Team)

Workbench - Concept (Made by Concept Art Team)

Workbench - Concept (Made by Concept Art Team)

Office - Game View

Office - Game View

Office - Concept (Made by Concept Art Team)

Office - Concept (Made by Concept Art Team)

REPAPA Entrance - Game View

REPAPA Entrance - Game View