When building this scene, my primary focus was on composition and establishing a strong sense of scale. I wanted to capture the feeling of standing at the edge of a cliff, looking out over a vast, explorable landscape—an experience that guided the entire design process. The goal was to create a visually pleasing environment using parameterized materials for easy customization, while achieving a hand-painted aesthetic with carefully chosen color palettes. These colors were selected not only for their harmony but also to soften visual complexity and maintain a clean, readable presentation. To support depth and player readability, I divided the environment into foreground, midground, and background layers, each with distinct design goals. This structure allowed me to craft an expansive terrain that felt navigable, cohesive, and stylistically consistent with my intended visual language.
.
I am responsible for world building, terrain sculpting, materials, lighting, modeling, and visual effects.