These are two material- and PBR-focused environment art projects created in Unreal Engine 5, fully leveraging Nanite and Lumen for high-fidelity real-time rendering. My responsibilities included world building, material and texture creation, and modeling—everything you see in each scene was created by me. The first scene, a detailed train station, was built over the course of about a week, inspired by a single reference image. The second scene, featuring a public bus, was based on my real-life experience riding transit in Vancouver, Canada, and was completed in just a few days.
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Public Transit Bus - Loopable Video