As part of the team’s new paradigm of using procedural content generation (PCG) to connect levels, we needed a starting zone where players could gather loot, weapons, and hazards to bring into missions. To achieve this, we conceptualized a variety of potential spawn areas that evoke the feeling of a space Viking preparing to storm a fortress—this level is one such example. Players spawn at a significant distance from the castle-like base entrance and are given full agency in how they choose to proceed. They can travel by vehicle or on foot, scavenge for supplies or rely solely on what they brought. Whether they prefer a direct assault, a stealthy infiltration, or a strategic ambush, the level is designed to support a wide range of playstyles—ensuring player choice is at the core of the experience.
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GAME DESCRIPTION: Sentinel is a sci-fi PvE first-person extraction shooter that emphasizes straightforward movement, sandbox interaction, and tightly crafted level design—eschewing ability-based combat and cover shooting in favor of raw, responsive gameplay. Set in a post-apocalyptic future, you play as a Varangian—a Nordic-inspired, augmented space mercenary—offering your strength to the remnants of humanity… for a price. Scavenge like a Survivor. Build like a Space Marine. Fight like a Viking.
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MY ROLE: As Creative Lead, I was responsible for providing both artistic and creative direction while overseeing the overall production process. In addition to managerial duties, my core in-engine focus was level development—balancing both level design and level art duties and leading others where appropriate. I also contributed across disciplines as needed, including 3D modeling, gameplay and event scripting, combat encounter design, texture and shader development, and animation.
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CREDITS: Alberto Panico, Alex Wright, Antonio Gil, Daedra Christopher, Danny Jundi, Davis Zekthi, Elia Sheikh-Bahaie, Eric Lipshutz, Erik Flood, Grif Wu, Jaden Nance, Jake White, Joshua Thornhill, Justice McClellan, Kaleb Nekumanesh, Kat Peterson, Matthew Griffith, Matthew Hodge, Matthew Stone, Mike Tilden, Mitchell Broom, Nick Price, Rachel Clark, Steven Atha, Tyler Harper, Victoria Pennington.
WIP TRAILER - Was never completed.