The Arboretum’s Mead Hall serves as a player hub, offering a social space where players can customize missions, armor, weapons, vehicles, and the hub itself. It takes place in a Viking-themed space station orbiting around the debris of a destroyed Earth. For this space, my primary role was to take Rachel Clark’s initial blockout and bring the environment to shippable quality, including modeling, texturing, lighting/shading, and visual effects. I was also responsible for scripting the customization stations and developing interactive activities that players can engage with alongside friends before launching into a mission.
.
GAME DESCRIPTION: Sentinel is a sci-fi PvE first-person extraction shooter that emphasizes straightforward movement, sandbox interaction, and tightly crafted level design—eschewing ability-based combat and cover shooting in favor of raw, responsive gameplay. Set in a post-apocalyptic future, you play as a Varangian—a Nordic-inspired, augmented space mercenary—offering your strength to the remnants of humanity… for a price. Scavenge like a Survivor. Build like a Space Marine. Fight like a Viking.
.
MY ROLE: As Creative Lead, I was responsible for providing both artistic and creative direction while overseeing the overall production process. In addition to managerial duties, my core in-engine focus was level development—balancing both level design and level art duties and leading others where appropriate. I also contributed across disciplines as needed, including 3D modeling, gameplay and event scripting, combat encounter design, texture and shader development, and animation.
.
CREDITS: Alberto Panico, Alex Wright, Antonio Gil, Daedra Christopher, Danny Jundi, Davis Zekthi, Elia Sheikh-Bahaie, Eric Lipshutz, Erik Flood, Grif Wu, Jaden Nance, Jake White, Joshua Thornhill, Justice McClellan, Kaleb Nekumanesh, Kat Peterson, Matthew Griffith, Matthew Hodge, Matthew Stone, Mike Tilden, Mitchell Broom, Nick Price, Rachel Clark, Steven Atha, Tyler Harper, Victoria Pennington.
GAMEPLAY - Showcasing the Arboretum Hub in motion. The low frame rate is due to this video being a GIF converted to video.
WIP TRAILER - Was never completed.