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THAYVEN'S POINT - Immortals of Aveum

Perched atop one of the highest peaks in Lucium, Thayven’s Point is a fortified military stronghold and docking site, primarily designed for the arrival and maintenance of Goliaths. As a restricted military zone, access is sealed to all but those who can wield magic—requiring players to harness their abilities and solve three distinct puzzles to unlock entry to the fort. Beyond the main objective, Thayven’s Point is rich with optional content. The surrounding cliffs and beaches offer a variety of additional puzzles, hidden loot, and narrative vignettes for players eager to explore. Along the shores of Thayven’s Point Falls are the remnants of a fierce battle against Sandrakk’s forces.
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GAME DESCRIPTION: Immortals of Aveum is a single-player, first-person magic shooter set in the original fantasy universe of Aveum. The story follows Jak, a battlemage who joins an elite order of magic-wielders known as the Immortals to prevent the world from falling into ruin. At the heart of Aveum lies the kingdom of Lucium, a central hub that players revisit throughout the main story and side quests. However, Lucium—and the world around it—is being consumed by The Wound, a massive chasm that swallows entire cities. Both a literal and symbolic force, The Wound represents the world’s unraveling, driven by the devastating effects of the Everwar and the growing instability of magic. As both a narrative and environmental threat, it underscores the urgency of Jak's mission and the high stakes of Aveum’s collapse.
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MY ROLE: As a Senior Environment Artist (Level Art) on Immortals of Aveum, I was responsible for managing the full production of the Lucium Hub, from initial design through to final shipping, under the guidance of Creative Director Bret Robbins and Associate Art Director Julia Litchblau. I collaborated closely with level designers to shape the hub’s layout—balancing composition, gameplay flow, and narrative beats—while leading a team of environment artists tasked with asset creation and set dressing across the region. My specific responsibilities included: Establishing and implementing the terrain and procedural generation systems, creating an artistic style guide for terrain and set dressing to ensure consistency and visual cohesion, composing and set dressing every major point of interest within the hub, and managing the hub’s production timeline, ensuring all work met performance, visual quality, and delivery targets. This role required cross-disciplinary coordination, strong visual storytelling, and a focus on optimizing both the player experience and development efficiency.

This is the dev map we used to identify different areas in Crownsgate/Thayven's Point. I will use this naming convention for identifying screenshot locations.

This is the dev map we used to identify different areas in Crownsgate/Thayven's Point. I will use this naming convention for identifying screenshot locations.

In order to access Thayven's Point, you must complete a puzzle, serving as the first of several keys needed to gain entry.

In order to access Thayven's Point, you must complete a puzzle, serving as the first of several keys needed to gain entry.

A shrine is located inside Thayven's Point, along with an alternate route to enter Crownsgate from the fort.

A shrine is located inside Thayven's Point, along with an alternate route to enter Crownsgate from the fort.

Final screenshot showcasing the military ruins and magical damage at a war-torn entrance to Lucium.

Final screenshot showcasing the military ruins and magical damage at a war-torn entrance to Lucium.

From this angle, you can see the fort and the Goliath in the background, as well as the second key to entering Thayven's Point— the floating bridge.

From this angle, you can see the fort and the Goliath in the background, as well as the second key to entering Thayven's Point— the floating bridge.

After completing the puzzle, the bridge assembles, creating a seamless path forward.

After completing the puzzle, the bridge assembles, creating a seamless path forward.

Initially, we experimented with using natural rock formations to create the bridge across the lake.

Initially, we experimented with using natural rock formations to create the bridge across the lake.

This is the blockout image of the dock leading to Thayven's Point Fort.

This is the blockout image of the dock leading to Thayven's Point Fort.

Final screenshot showcasing the completed dock to Thayven's Point Fort. Originally designed as a potential combat zone, it now serves cinematic and exploration purposes in the final build.

Final screenshot showcasing the completed dock to Thayven's Point Fort. Originally designed as a potential combat zone, it now serves cinematic and exploration purposes in the final build.

The first blockout of Thayven's Point Fort was simply a hastily constructed wooden dock, intended to illustrate how quickly it was built by the Lucians.

The first blockout of Thayven's Point Fort was simply a hastily constructed wooden dock, intended to illustrate how quickly it was built by the Lucians.

This was later revised to reflect a fort with historical and narrative importance, necessitating a more grand and permanent design.

This was later revised to reflect a fort with historical and narrative importance, necessitating a more grand and permanent design.

Upon entering the historical military fort, the tall ceilings and evocative architecture are meant to convey a sense of grandeur.

Upon entering the historical military fort, the tall ceilings and evocative architecture are meant to convey a sense of grandeur.

With multiple pathways inside Thayven's Point Fort, players are encouraged to explore and discover hidden items and narrative vignettes.

With multiple pathways inside Thayven's Point Fort, players are encouraged to explore and discover hidden items and narrative vignettes.

Another final screenshot from inside Thayven's Point Fort.

Another final screenshot from inside Thayven's Point Fort.

In the very early pre-blockout stages, Thayven's Point was little more than a short natural path leading to a dock situated directly next to Crownsgate.

In the very early pre-blockout stages, Thayven's Point was little more than a short natural path leading to a dock situated directly next to Crownsgate.